New Fan Works
Old Fan Works
Zelda Series
Multimedia
Features
Interactive
Site Info
|
Kaze no Takuto Walkthrough-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Legend of Zelda: Takt of the Wind guide Version 1.3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents -=-=-=-=-=-=-=-=-=-=-=-=- 01. Table of Contents (Version 1.2) 02. Updates (Version 1.2) 03. Epilogue (Complete until American version is Released) 04. Story (Complete,Japanese) 05. Characters (Complete, Japanese) 06. Overworld Guide (Complete,Japanese) 07. Dungeon Guide (Under construction) 08. Boss Guide (Complete) 09. Item Guide (Complete, Japanese) 10. Bottle Guide (Complete, Japanese) 11. Wind Baton Songs (Complete, Japanese) 12. Great Fairy Guide (Complete) 13. Triforce Map Guide (Complete, Japanese) 14. Heart Piece Guide (Version 1.0, lacking 15 pieces of heart) 15. Treasure Map Location (Under Construction) 16: Treasure Map Contents (Under Construction) 17: Secrets (Under Construction) 18: Trading Quest (Under Construction) 19. Legal Info (Complete) 20. Credits (Complete for Now) 21. Thanks(Complete) -=-=-=-=-=-=-=-=-=-=-=-=- Updates -=-=-=-=-=-=-=-=-=-=-=-=- Version 1.0, January 5, 2003: Beginning of guide Version 1.1, January 7, 2003: Added more to the Overworld guide, finished Boss guide. Version 1.2, January 18, 2003: Japanese Overworld section is done. Story is finished. Characters are finished. Bottle guide is finished. Fairy Guide is finished. Credits, Legal info, and thanks are finished. Triforce map is finished. Item guide is finished. Version 1.3, January 18, 2003: Added version 1.0 of heart piece guide
-=-=-=-=-=-=-=-=-=-=-=-=- Epilogue -=-=-=-=-=-=-=-=-=-=-=-=- About 5 years has passed since Ocarina of Time was released on the N64 and was dubbed the "Best game of all time." Since then, people have been waiting for a sequel to the hit game. The only other 3D game since then was Majora's Mask, unfortunately, it was too short and didn't have the impact Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game "Takt of the Wind" was released on the Gamecube. I have picked up a Japanese copy and might I say it is one of the best games I have ever played in 5 years. This guide is for the Japanese version of Takt of the Wind (AKA Wind Waker in America and Europe.) All the islands names are from the Japanese version and will be changed once I get the American version. Everything in the Japanese version is subject to change in the American version, so do not blame me for any changes that may affect game play when the American version is released.
-=-=-=-=-=-=-=-=-=-=-=-=- Story -=-=-=-=-=-=-=-=-=-=-=-=- *NOTE: This will give EVERYTHING away. Don't read if you don't want to know the ending* This is the sequel to the Adult Link time line. Ok, here's how it goes. Since Link had already returned to the present, he was not in the future. Ganondorf used the Triforce to break out of the sacred realm and claim hyrule as his own. Before he could do this, though, Hyrule was flooded. The Triforce of Wisdom from Adult Zelda went to the king minus one piece which the king still had, the Triforce of power was still with Ganondorf, and the Triforce of Courage was broken up into 8 pieces and scattered across new hyrule. 100 years later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would be in disguise, he made the bird get any girl with Blonde hair. Somehow, the bird got tetra(really Zelda, but she didn't know it), tetra was dropped, and the bird got Aril instead. Link set out to get her, but needed the master sword. he got the 3 orbs of the elements and went under the sea and got the master sword. He then rescued his sister, but then found out about Ganondorf and tetra, lost against Ganondorf, and took tetra to hyrule where she turned into Zelda and got the Triforce of Wisdom. Link then needed to power up the master sword to full power(The same as it was in ocarina) to face Ganondorf. After he powered it up to max, he needed the Triforce of Courage to get passed the barrier surrounding Ganons Tower. He got that, got passed the barrier and made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda(I dunno, it was in Japanese) and took the other 2 pieces and completed the Triforce. Then the king stepped in and made some wish on the Triforce to either bring back Zelda/Link, or something else, and then they both woke up. Link then battled Ganondorf and stabbed the master sword in Ganondorf's head, turning him to stone. Hyrule then completely flooded, the king and the Triforce stayed under the sea, while Zelda without the Triforce turned back to tetra and then they both sailed off on there own boats into the sunset. That is the COMPLETE story
-=-=-=-=-=-=-=-=-=-=-=-=- Characters -=-=-=-=-=-=-=-=-=-=-=-=- Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his sister. Link is the Main character and the one you play 95% of the time. His journey is to Rescue his sister, Completely power-up the master sword, Resurrect the Triforce of Courage, and Defeat Ganondorf once and for all
Aril: Links sister. She is Kidnapped in the Beginning and you don't see her until a bit later. You eventually save her, but you don't see her until the ending. She really doesn't play much of a roll in the game
Zeetlock: The Phoenix bird that kidnapped Aril in the Beginning. Ganondorf order it to capture all the Blonde haired girls to find out which one is Zelda. You eventually kill him as the 4th boss.
Tetra: The pirate from the beginning. At first, she really Doesn't have much of a roll besides helping link get to Monster Island, but she later finds out that will change her and link forever
Zelda: This is the true identity to Tetra. She can only be Zelda when she has the Triforce of Wisdom and goes back to Tetra if she loses it. You don't see her much until the end.
Ganondorf: The only actual character from Ocarina. 100 years ago, he was sealed in the Sacred Realm by Zelda and the 6 Sages of Hyrule, along with the Master Sword from Adult Link. Since he still had the Triforce, he used it to break out later on and took control of Hyrule. Since Link had already went back to the present, no one could stop him. Then, a great flood flooded hyrule and forced Ganondorf to go to the surface to look for the Triforce. He thought that the descendant of Zelda would have the Triforce, so he ordered Zeetlock to capture every Blonde Haired girl. Little did he know that the King of Hyrule had the Triforce of Wisdom.
King of Hyrule: Little is known about him besides he has the Triforce of Wisdom and was the king of hyrule. At the end, he wished that Hyrule would flood and no one would know about him.
Melody: The Girl bird from Dragon island. She was given a harp from the soul of a Girl Zora that had mystic powers. Her fate would soon be learned when she saw a image of the Triforce and the Master Sword, and knew she needed to help link in his Quest.
Girl Zora: Almost nothing is known besides she was the last Zora and she gave Melody the harp. She is also dead.
Deku Sprout: I honestly couldn't find a better name for him. He also plays a part with his Violin given to him by a Mysterious Boy
Mysterious Boy: Little is known besides he gave the Deku Sprout the Violin and looks ALOT like link. He's also dead -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=- Controls -=-=-=-=-=-=-=-=-=-=-=-=-
L button-L targeting (same with ura Zelda) R Button-Shield when sword is out, crawl when not Z, Y, X Buttons-Item Buttons A Button-Action Button(Go against a wall, pick up a jar, etc) B Button-Sword D-Pad: Map control, up for area map, and right and left to control which small map you have C-Pad: W/O baton: Up for First Person, and all others for free camera. When in free camera, you must use the L button to go back to fixed. With Baton: C button actions(Like Ocarina) Start: Item Screen
-=-=-=-=-=-=-=-=-=-=-=-=- Overworld Guide -=-=-=-=-=-=-=-=-=-=-=-=- *Note, this is a guide to everything that happens on the Overworld. The dungeons will be discussed later in a later section.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pororo Island: When you begin, you watch a long beginning talking about the ganon, link, the Triforce, and hyrule. Your sister then wakes you up and that is where your journey begins.
Go down the ladder and swim across until you get to the last house. That is your grandmas house, and that is where you need to go. Go upstairs and talk to her to get the green tunic. Exit and head back to where your sister was.
talk to her and get the Pirate Telescope. Use it to look at the mailbox to start a event. Point it up and you will see a large bird with a young girl. The bird then drops the girl into the forest. The only way to get to the forest area is to get a sword, but you don't have one yet. Go to old warriors house which is the next to last house near your grandmothers and the bottom one and go in. Choose the top option and your training will begin.
The training is easy for the most part. The only thing you will have trouble with is the new A button move. When your sword starts to turn green, press the A button and you will roll behind your opponent and strike them in the back. Complete this to get the sword.
Go north and chop down the sapling trees and continue forward. Go pass the bridge to get to the forest area. Here, you need to defeat 3 enemies to rescue the pirate girl, tetra. After that, a cut scene will start and you will go back to the bridge area.
Aril will then be kidnapped by the same bird that captured tetra and will take her off. Tetra then offerers to take you where the bird went, monster island, but you need to speak to your grandmother first.
Go upstairs first to find that the Hyland Shield is missing. Go downstairs to find your grandmother with the shield. After a conversation, you will finally get the Hylian shield. When your ready to leave, go talk to tetra. You will then get on the pirate ship and leave. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pirates Ship: This is a VERY short part where you need to get the Enemy Drop bag to go further. This is pretty easy for the most part, though. Go through the door in the back of the ship and go down the stairs to get to a puzzle. This is a pretty simple one, jump from platform to light and swing to the next and get to the end. You can stop the swinging light by pressing the L shoulder button and up and down on the analog stick to go...well..up and down!!! Get to the end to get the Enemy Drop bag, which is used to keep the special drop items from enemies. After that, go back to the main deck. You will then be blasted onto Monster Island, but in the process, you will lose your sword, so you'll have to use some stealth on this one.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monster Island: You will need to use some stealth on this one, and some of the enemies weapons. Your goal is to get to the top where your sister is being held, but before you can do that, you need to take care of the three moblins at the lights. The path for the most part is straight forward, but you will need to go on the top part of the halls to get anywhere. Once your done with the guards, look for a circular room with two moblins and a stairway to a door. That is the path you need to go. Once on the outside, avoid the moblin and go to a partly blown off area. This part is where you need to push against the wall and move the analog stick in the direction you want to go. Make sure you've taken out the lights man that does the walls and you will be fine. Make is across to get your sword, and your first Mini Boss.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mini Boss: Warrior Moblin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Difficulty: *
This is pretty much the Moblins you've seen, only with a sword and a shield. You cannot run from this battle, so you need to defeat him, though I'm not saying he's hard in the first place. Several hits and he's gone. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After that,enter the prison area where your sister is being held. The reunion is cut short from the same bird that got Aril, and it gets link! You are then carried to a area with....a strange green skinned man!?!?!?! Is that who you think it is? Only time will tell. You'll then be thrown into the sea, and to be awoken by a...Talking ship? Yup, its your partner for Wind Waker, and he's not annoying this time. Before you can do anything, you need to get a sail first, but where, and speaking of where, where are you? Why, your on Taura Island!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Taura Island: You'll be going here a lot. Taura island is pretty much the only village in Wind Waker, and a pretty small one at that. Its about the size of Karito in Ocarina was. Anyway, to cut this short, you need a sail, and for the sail, you need 80 rupees. Your pretty much on your own to get rupees, there's really nothing to do at this point to get the big rupees, so you need to use the bushes for your income. Once you got 80 rupees, go find the Eskimo salesman and but the sail from him. Before you leave, I recommend you let Tingle go from his prison at the side of the windmill. Go near the gravestone and look for a door in the wall. To free tingle, you need to press the switch on the left side. After freeing him, he will give you a GBA remote and a very poorly done map about directions to his island. It isn't important right now, so don't bother with him. After he's gone, look in the cell for a hole in the wall that you can crawl in. Go through a maze(don't go on the wooden parts, its a trap) and at the end is a Black and White camera. You'll need it later, so don't worry about it now. You will finally be able to leave!!! Go back to the ship and press A to enter and assign the sail to one of the buttons and press it to cast it. You will now be able to go to your first island, Dragon island, home to the bird type people. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dragon Island: After landing on the island, the Dragon Boat will give you a Wind Baton. This is pretty much the ocarina of Wind Waker. Practice and go to the back of the island and look for a slab. On it is your first song, the Wind Song. You wont need it now, but you will be using it pretty much ALWAYS in traveling in the game. Use the bomb plants or pay tingle 10 rupees a bomb to clear the path of boulders blocking your path. You'll have a small cut scene with the bird man from the beginning of the game. After the short conversation, go inside the volcano. You'll have another conversation with there king this time, and after that you will get the Mail Pouch. Its similar to the Enemy Item Drop bag, but instead holds trade items and important items that has to do with the main game. Go upstairs and go into the room with the girl bird named Melody. Remember her, she plays a big part in the upcoming dungeon and a VERY big role much later in the game. After meeting her, she will give you a letter to her brother, boyfriend, whatever, I dunno, a young boy bird. Go downstairs and look for a path that goes down a short hallway that leads to a door. That's his room. Give him the letter and leave. Now go to the door opposite from where you entered when you first got here.
You'll find some shriveled up bomb plants, a broken bridge, a big rock, some water, and melody. After talking to her, pick her up with A and go to the levitated rock near the back. Wait until the dust starts blowing north of where your standing and throw her. It may take a couple of tries, but be patient. After successfully getting her across, she will give you your first bottle of the game. Use it to get some water and go back to where the Shriveled bomb plants are. Use the water on them to revive them and pick one up and throw it toward the rock. After it explodes, water will start shooting out and fill the area. Climb up the bridge and you will find a easy puzzle. The temple is on the other side, but there is no bridge, and there is two statues with pots. Use the nearby bomb plants and throw them into the pots to bring the statues down. Once you do that, you can access the first temple. I'll post a walk through for the dungeons in another section.
After defeating the temple, the boy bird you gave the letter to will finally give you one of the three Element Orbs (Yes, the beginning is similar to ocarina.) the Fire Orb. you have nothing else to do here. Time to go to the next dungeon location, Deku Tree Island
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deku Tree Island *6,6*: The 6,6 is the location of the Deku Tree Island on the grid. It should be marked anyway, but I'll start listing the grid location to make it easier. You will need to use the Grappling Hook to go from rock to rock and to the end. Its straightforward for the most part, though you will need some quick timing with the Octorocks. Once your in, you will see a giant tree covered in those blobs from the first dungeon. Roll into the tree to get them down, and defeat all of them to start a cut scene. The tree will tell you that one of the Deku Spouts. is missing in the Deku Dungeon, but you will need something before you can enter. The cut scene will then go to a location on the tree where a Deku Leaf is located. You then have to use the flowers at the side of the tree to bounce up, one flower at a time, until you get to the Deku Leaf. Equip it and float down to the exit in front of you. You will be in a area where you need to float to the lone island and use the mini tornado to get a boost. Once boosted, float to the Second Dungeon, the Deku Tree Dungeon.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: After the Deku dungeon, you will be told to go to a certain island. Waiting there is the same bird man from the beginning. He'll tell you some stuff and leave. Once he's gone, go to Taura Island -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Taura Island: This can be pretty tough for some people, so listen and listen good. Go to the back of the bomb shop for a cut scene with the pirates stealing from the Bomb Shop. After the scene with Tetra, one of the pirates will say something in red. WRITE THAT DOWN!!! That is a password you will need. Since it is in Japanese, you will need to be careful with how you write it. If you forget, ask the boat. After the first 2 lines, he will say a sentence in red. Only the part in red is the password, and can vary in characters, and doesn't have to fill the max number of characters that the password allows. Go to the pirate ship near the gravestone and talk to the door. That is where you need to enter the password. Once inside, go down where you got the Enemy Bag and you will find the same pirate, but a different puzzle. You need to use L to change the direction of the swinging lights. Once done, you will get the Bombs -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pororo Island Revisited: You can do a few things here before you begin. If you go to Grandma's house, she will be mumbling something. Use a fairy near her to get her to give you a infinity amount of her special soup. It increases your strength until you get hit. Like the milk, it can be used twice, and you can refill anytime you want from her. Go to the top of the island and use the Deku leaf on the giant rock to float across to the Woods you were in earlier. Go to the back and find a giant stone, bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee wallet that holds 1000 rupees now. Assign the bombs to a button and go to the back of the island. A cut scene will play and you will be in a giant whirlpool. This is timed, so you need to hurry. There is a bomb able wall in front of the whirlpool, hit it nine times to bring it down, 3 hits a section. Inside, you will find Jabu Jabu. Even if you do know Japanese, he speaks in Hylian, so the boat will translate. After that, he will give you the last element orb, the Water Orb. You now need to go to 3 shrines on the Overworld and put the orbs in, sort of like the Elemental stones in Ocarina. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld (Various): There are 3 places on your map that is marked, and those are the places you need to go. Each one has a shrine where you need to put one of the element orbs in. Once all 3 are in, the pathway to Gods Tower Dungeon will open up -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gods Tower (Top): You'll be at the very top of gods tower, and you will see a bell. Use your Grappling Hook to swing on it to ring it. After that, you will be transported outside where you will then be transported to Hyrule castle!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that this takes place 100 years after the Adult Link story, so this is a new hyrule castle. Go down where the 3 triangle pieces are and try to fit them into the holes. I cant give you much help here. After that the statue of Link will move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!! Notice how it looks...different. After you leave, everything will turn real, including the enemies. Defeat all of them to get back to your boat, which then you will need to sail into the light to get back. Note that once you leave, you cannot come back until later. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monster Island Revisited: When you first enter, you will have a small fight with the shadow boss (Go to the Boss section for tips.) After you defeat him, you will get the hammer. The direction to the top is the same, but the puzzles are all different. Its a bit easier now since you don't need stealth. Get to the top and defeat Zeetlock. After that, go up where the Mysterious Man was standing in the beginning. Go through the door to meet....GANONDORF!!! After a long cut scene, it will be time to take Tetra to Hyrule to find her Destiny!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Revisited: You need to use the stepping stones for Tetra to go across. After across, go to the place where the master sword was to meet...the king!?!?! He will then give tetra the Triforce of Wisdom and she will become...ZELDA!!! After ALOT of the story is told, he tells you that you need to restore the Master Sword to its maximum power, and to do that, you need to get through 2 dungeons. This is the Beginning of the end, or in other words, your at the 1/2 way point. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: Before we go even further, I would like to say this is the part of the game where you have two possible directions to go, but need some help. Lets let this over with. You need to find one of those giant tornado's that sucks you up and puts you in a random place, first of all. Once you do, you will see one of the Gods inside. You need to shoot him 3 times before its over. Once you do, he will give you the Warp Song. The Warp Song is a very useful song and needed to complete the game. Play it and warp to the most northern square on the 2nt grid. Once there, the Fairy Queen will give you the Fire/Ice Arrows. Now that that's over, lets continue. There are two possible dungeons you can go to at this point, and they both can be accessed with the required items from the Ice/Fire island, and a assistant. To get a assistant, go to the dungeon you desire to go to. You must have the item from the Fire/Ice island to get past the obstacle. Go inside and get either the shadow song(For the Shadow dungeon) or the Song of wind(Wind Dungeon). If you want to go to the Shadow dungeon, go to Dragon island and get Melody, which is on a balcony near a top lever exit. If you want to go to the Wind Dungeon, go to Deku Island and go to the first Grappling Hook place. After attaching, go down and swing into the cave with the notes coming out of it. You need to play the song based on what dungeon you want to go to, to the person mention above. They are necessary to progress. Melody's transport ability is to fly, which takes her own magic, and her special ability is to use the harp she has to reflect light. The Deku Sprout's transport is the same as melody's, and its special is to plant seeds which make hookshotable trees grow. Remember that you need to play the soul possession song to go to these characters. The first dungeon to beat will makes your master sword x2, and release the wings of it. After the second, it makes the blade glow and the jewel glow yellow. After doing this, its time to revive the Triforce of Courage -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: To revive the Triforce, you first need to get the Triforce maps. The Triforce maps locations are in the Triforce Map section of this guide. After getting one, take it to tingle and get the map decoded for 398 rupees. Once you have it decoded, you need to find it by looking at the regular map and the Triforce map and look for a square that is identical to it. Obviously, you need to complete the map first to get the pieces easily. Once you get all 8, you will complete the Triforce and open the gateway to Hyrule, where the final battle awaits. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: You find that the statue of adult link was smashed. go down to meet Zelda...or is it? Its really a trap. You then battle 2 of the Nights, defeat them for the flames to go down. Once that's done, go to the exit on the other side when you entered. Break the barrier and go down the pathway to get to Ganons castle, the final battle awaits!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganons Castle: Just like Ocarina, you need to beat each section based on old dungeons. The only catch this time is you only do four sections, Fire, Plant, Darkness, and wind. Another catch is you need to face the bosses again, only this time you have more health and magic, but any item gotten from other dungeons cannot be used.
Fire: Use the Ice Arrows to make temporary Magma platforms. Make one platform on the Fire Blast to make it go up. Get to the end and face the Scorpion boss again.
Deku: This is a frustrating one. Use the Deku Leaf to get the platform over, and jump into it. Flap backward to go forward. Go on the levitating platform and use the wind switch to bring the 2nt one over. Do the same thing and use the Deku leaf to get to the 2nt levitating platform. Make sure you take out the enemies so they wont attack you and fall. Face the Deku boss again
Darkness: This is easy. Run past the dropping coffins until you get to those switches that need something to be hold down. Use the light on the Dark Blobs to turn them to stone, and put them on the switches to bring the steps down. If they start to go down, roll. You'll face the King Poe boss.
Wind: I honestly remember VERY little about this one, but its easy. You can figure it out without much effort. You face the 2nt scorpion boss again.
After you do all those, the seal on the door will open. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Inner Ganons Castle: There is a wooden door in front you cannot get past right now. On the left is a door with four switches. In the right room is a bottomless pit, and some candles with specific candles on them. That's a code for the other room. Write it down and use the boomerang to activate the switches. Doing that will make your boat appear. This is the only exit from Hyrule to the Flooded one, so use this when you need to do other quest. Go to the right room and jump into the bottomless pit. This is where you will face the shadow boss in every room. I recommend you ignore him and save your energy. This is where Trial and Error come into play. Get a piece of Paper and mark down each door you use and where it goes. Each wrong door will lead you back in the Wooden door room. One is with enemies, and the other is the right way. Keep going the right way until you get to a room with only the forward room and the way you came in. You will NEED to fight the shadow boss and win to get the Light Arrows. Use the door to go back to the Beginning with the Wooden Door. You will face the shadow boss for the last time, but he can only be brought down with one Light Arrow strike. Take the sword the boss drops to break the wooden barrier to get to the last section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blood Red Hallway: Remember Ganons Castle in Ocarina? This is similar to that, but this time you need to defeat every enemy you meet. You can easily beat them with one Light Arrow Strike. Once all enemies are gone, the lock on the door to the last battles will open -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganondorf's Room: This is a very cool Imperial-Style room with water in the middle. You will face 3 incarnation of old Ocarina and A Link to the Past Bosses here. Go to the Boss Section to learn more. Once done, use the rope to go up, and use the Grappling Hook where it allows. Once at the top, use fire to burn the top of the Warp Urn to go back down. If you need fairies, use the Warp urn to your advantage. You can warp back and forth to bring back the Jar with the fairy in it. Once done, use the Hookshot to go to the Door leading to the final battle with Ganondorf. Defeat him to get the awesome ending!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-= Dungeon Guide -=-=-=-=-=-=-=-=-=-=-=-= Under Construction!
-=-=-=-=-=-=-=-=-=-=-=-= Boss Guide -=-=-=-=-=-=-=-=-=-=-=-= Scale: *=Very Easy, **=Easy, ***=Normal, ****=Hard, *****=Very Hard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss 1: Fire Scorpion Location: Dragon Island Temple Difficulty: * Items used: Grappling Hook, Sword
This is a very easy boss. Once the fight begins, use the grappling hook on the dragons tail and swing across. Once you do that, the ceiling will fall on the Scorpions head and cracks its shell a bit. After doing this 3 or so times, its shell will completely break and that is the time to attack. Wait until he lunges at you and use your sword. A few hits will do it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss II: Ultimate Deku Baba Location: Forest Island Temple Difficulty: ** Items Used: Boomerang, Sword
Another easy boss. Use your boomerang to cut down the vines that support it from the ceiling. This fight is very similar to the Barinade fight from Ocarina. Once its defence is down, you will see it has a Deku Baba for a nucleus. Hit is several times and run away before is closes up, or you will take damage. Repeat Until dead -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss III: God's Face Location: God's Tower Difficulty: **** Items Used: Bow and Arrows, bombs
Prepare for a somewhat hard fight. The strategy for this is to shoot both hands two times to lower its defense. Once the hands are immobile, shoot the eyes twice each. At first, this is pretty easy, but it gets harder as the fight progresses. The hands have a sweeping attack and a pounding attack. The pounding attack is easy to dodge, but the sweeping is quite annoying. The Head attacks after awhile of the hands being immobile with a fireball attack, which can be dodged by rolling. After you shoot both eyes, it will fall stunned and that is the time to throw a bomb in its mouth. Repeat and after awhile, it will surrender. Note that the outer platform is electrically charged. This fight is actually very similar to Bongo Bongo.....heh...seems like all the boss fights so far are similar to the ones from ocarina.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss IV: Shadow Ganon Location: Monster Island, Second Time Difficulty: *** Items Used: Sword Heh...this is a remake of the Ganondorf fight back in ocarina, even easier!!!! I shouldn't even make a strategy for this...besides to say to hit him with your sword when he falls to the ground. Sadly, you wont get a Heart Container from him, but you will get the very useful hammer!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss V: Zeetlock Location: Monster Island. Second Time Difficulty: ** Items Used: Hammer, sword
Yes, this is the same phoenix that kidnapped aril earlier in the game. You fight it the second time you go to monster island. I really don't remember this fight too well, but I do remember most of it, and its easy. you start in the area where your sister was being held. You have to run up to the top before the water floods the arena completely. Most of it is dodging the bird and defeating the enemies for the most part. Once you do get to the top, the bird will be blocking your path. Hit it with your hammer once to make it move. Once your in the real arena, the fight starts. The first thing it will do is try to sky dive into you. If you are too close to it, it will miss you, but you cannot attack it, if you are far away, it will hit the ground and get stuck. This is your time to attack. Use your hammer on it to damage it. Repeat until the metal mask it has on breaks. After that, you can use normal sword attacks on it. Repeat until its dead. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss VI: King Poe Location: Shadow Island Dungeon, AKA the earth dungeon Difficulty: * Items Used: Mirror Shield, Sword or bow and arrow and etc
Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the arena, go to one of the light areas where the mirror shield can reflect light and shine it on the poe. you have to keep reflecting and not do it like other poes where you only have to do it once. Once its made solid, pick it up with A and throw it at one of the giant spike walls on the arena. Once it hits, the poe will break into MANY poes. You can either use two hits from your sword to bring one down, a single hit from the ice/fire arrows, or a easy one hit from the spin attack that the old man gave you if you gave him 10 power belts. Once all the poes are gone, you win!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss VII: Sand Scorpion Location: Wind Island Temple Difficulty: *** Items used: Hookshot, sword
Another fight based on a old boss, this time Twinmold from Majora's Mask, and the Sand Scorpion from the third dungeon in A link to the Past. Its really doesn't have any attacks besides the sand trying to suck you in and the Mini Scorpions it makes every time you damage it. Lock onto it and fire the Hookshot at it. It will make the scorpions tentacle to be drawn toward you. After that, hit it with your sword. After awhile, it will fly into the air and dive into a new spot. Repeat until dead -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ganons Tower Series: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bosses VIII: Memories of old bosses Difficulty: Look at bosses above, then add on Extra heart containers and a more powerful sword Items used: same for each boss
This is a black and white remake of the first two bosses, and the last two. There even easier since they have the same health they did before, and you are a lot more powerful than before. You must beat all four to gain further access into Ganons Tower -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss IX: Shadow Ganon Repeat Difficulty: 1st encounter: ***, 2nt Encounter: * Items Used: 1st: Sword, 2nt: Light Arrow
1st Time: You actually see him in every room in the Light Arrow maze, so I recommend you just avoid him all together until you get to the Light Arrow room, where you have to fight him. He adds two new attacks to the fight, the same beam attack from the Ganondorf fight, and a 4X attack, which is similar to the Final Poe sister from the Forest Temple. he's a bit harder and faster, but still easy
2nt time: This is easy as hell, just shoot a Light Arrow at him!!! He dies and leaves his sword, the thing you need to cut the wooden door in front of you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Shadow Bosses: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shadow Boss I: Puppet Ganon Difficulty: ** Item: Boomerang, Light arrows
This is the exact same as the Ultimate Deku tree Boss, only easier. Use your boomerang to cut all 5 of the support strings to bring him down. Fire a light arrow at the Blue Orb 3 times to defeat him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shadow Boss II: Arachnid Dragon Difficulty: *** Item: Light Arrows
Another easy fight. The fight is very similar to the Gohma fight from Ages and the first Zelda, but very different at the same time. It goes to the ceiling and crawls around for awhile before dropping down to the floor. Use the water to see where it is and try to guess what direction the Blue orb will land and hope your right. Hit the orb 3 times with a light arrow and it will transform again -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Final Shadow Boss: Dragon Moldorn Difficulty: ** Item: Boomerang, Light arrows More annoying than hard. Just like its cousins, you either need to hit its head and then very quickly hit its tail with a light arrow, or try to aim the light arrow on its tail, which is actually pretty easy if you are good at shooting the bow and arrow. Do it three times and the fight will end. The final boss awaits -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FINAL BOSS: Ganondorf Difficulty: ***** Item: Sword and luck This is defiantly the best Zelda battle in history. Meier words cannot describe this battle at all. There are three phases of this battle and will be broken up into those phases. Remember to stock up on fairy's. Ganondorf does a lot of damage with one hit, and is very quick, so you may need one or two to help you. Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but one of the only ways to damage him now. Once he's stunned, hit him with your sword
Phase II: This is much harder than I, but not impossible. You need to use your Roll and hit move on him to stun him, and hit him after that. It takes a few hits to go to the final phase
Last Phase: This only takes one hit to do, but hard to pull off. Zelda need to hit him with a Light Arrow, and while he's VERY SHORTLY stunned, use the roll and hit attack. If that doesn't work, do the attack where you charge up your sword with targeting and do that. This will defiantly take a few tries. Once done once, you have beaten the game!!! Sit back, get a Coke, and enjoy the ending! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-= Item Guide -=-=-=-=-=-=-=-=-=-=-=-=
Swords and Shields: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hero's Sword Usefulness: ***** Found: Old man's Training
The hero's sword is the sword you will be using for the 1st half of the game. Pretty much, its the main weapon for most of the enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Master Sword Usefulness: ***** Found: Hyrule castle
2x more powerful than the Hero's sword and still the main weapon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Master Sword 2X power Usefulness: ***** Found: Either defeat the shadow dungeon or the wind dungeon first to upgrade it to 2X its maximum power -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Master Sword: Full Power Usefulness: ***** Found: After defeating Shadow/Wind dungeon, defeat the other to upgrade it to its maximum -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hero's shield Usefulness: ***** Found: Grandmother gives it before going on the pirates boat
Same type of defence engine as Ocarina of Time/Majora's mask and just as good. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mirror Shield Usefulness: **** Found: Shadow Dungeon
Same as hero's shield, but can reflect light. Not used as much since its a late game item -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Equip Items: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Telescope Usefulness: * Found: Aril gives you this in the beginning
Only used once and never again. Pretty much useless for the most part -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wind Sail Usefulness: ***** Found: Buy from Eskimo man on Taura island for 80 rupees
One of the most used items in the game. Used all the time to get from island to island -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wind Baton Usefulness: ***** Found: Given to you by the dragon boat after reaching Dragon Island
The ocarina of Wind Waker, and just as used as its ocarina counterpart. Its used a lot in the game, from solving dungeons to sailing on the main world -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Grappling Hook Usefulness: **** Found: Dragon Island Temple
Similar to its Hookshot counterpart, and used a lot in the beginning. It really isn't used for combat, but is required to get over some pits -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deku leaf Usefulness: ***** Found: Deku Tree Island
Very useful in the main game to get over pits, and used a lot in the 2nt and last dungeon. Uses a point of magic about every 2 seconds and will stop working if magic runs out. Can be used to make gust of winds used in puzzles. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boomerang Usefulness: **** Found: Deku tree Dungeon
More powerful than its ocarina counterpart with its own lock-on system, but still not used that much later in the game. Used to stun enemies in combat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bombs Usefulness: *** Found: Pirates Ship (2nt time with password)
Any Zelda vet will tell you that bombs are unchanged from there NES days, and they still have the same effect. Used quite often in the Overworld, and powerful in combat, but inaccurate. Used to blow up walls and big rocks. You can also pay tingle 10 rupees to use bombs on the GBA if you have a GBA to GCN link. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Big Hammer Usefulness: **** Found: Monster Island, Second time
This hammer is pretty much the same as its Ocarina counterpart, only powerful. You can use it to smash enemies for good damage, or use it on the switches that cannot be moved down by anything else -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottles(4X) Usefulness: ***** Found: Look at bottle guide
One of the most useful items in the game. Use to hold stuff in. Here's a list of the items you can use with the bottle:
Water: Used to help plants and Deku plants, free
Red Potion: Recovers all Hearts, can be free with drop items
Green Potion: Recovers all Magic, need to pay to get
Fairy: Recovers most hearts and used automatically when dead. Recommended over R. Potion, Free
Firefly: Used to get DX Camera in regular game after a few missions with the camera
Granny's Soup: Doubles defence and attack? Can be drunken twice, free from granny(note that I never really used it in battle, so I'm not sure) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GBA Usefulness: 0(without GBA and GBA to GCN link) *** With Location: Taura island, Tingle Cell
Useful to get info, use bombs at 10 rupees, and I think there's a health recover system, but not sure. Can only be used when you have a GBA on and a GBA to GCN link. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Camera, DX Camera Usefulness: * Location: Regular: Tingle maze, DX: Regular, get firefly and give to photo man after a few missions, special save file: In inventory when beginning.
Only used for missions and the figure gallery. Useless otherwise. Fun for late game completion, though I do recommend getting the American version to do the missions -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heavy Boots Usefulness: *** Location: Ice Island
Used to go against the wind and to weigh down switches to jump high. Mostly used late game, so limited use. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Barrier Shield Usefulness: ** Location: Eskimo man after completing Trade Game
Cuts damage by 1/2, but takes magic. Not really useful since you have the Shield. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enemy Drop Bag Usefulness: ***** Location: Pirate Ship first time
This is used to store all the enemy drops. Since I'm too lazy to write, ill put info on the drops in a future update -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Food Bag Usefulness: ***** Location: Terry's shop
This is used to store the Seagull seeds and Fish food. Once again, i will do it in a future update. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Event Bag Usefulness: ** Location: Dragon Island
Used to carry event items and Trade items. Not really used much in main game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bow and Arrows Usefulness: ***** Location: God's Tower
Take a wild guess. This is used to fire arrows. One of the best items in the game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire and Ice Arrows Usefulness: ***** Location: Queen Fairy's Fountain
Fire Arrows: Used to set enemies on fire and melt ice. Sadly, not used much in main game
Ice Arrows: Used to null fire somewhat, create lava platforms, and freeze enemies. Better in combat to freeze them and then use the fire arrows for a one hit kill. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Light Arrows Usefulness: ************ Location: Ganons Castle
The ULTIMATE weapon...sadly, since its a late game weapon just like the one in ocarina, you will never use it outside Ganons castle. Instant one hit kill for all enemies -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hookshot Usefulness: **** Location: Wind Dungeon
Its comes late game, but very useful. Same as it always been... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-= Other Items -=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Help Pendant Usefulness: * Location: Automaticly in inventory Annoying: ************
AHHHHHHHHHHHHH!!! THE HELP RETURNS...only now not a fairy, but a rock...only useful when translated... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Strength Rings Usefulness: *** Location: Fire Island
Late game item, but used a lot to move face stones and other stones. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enemy Damage Mask Usefulness: *** Location: Give teacher 50+ Pendants
This is a confusing item. I didn't get it, but I heard you put it on by selecting it in the quest screen and pressing either the item buttons, or A. This displays enemy damage -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-= Bottle Guide -=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 1 Location: Dragon Island
Event item. You get it from Melody, so you should have this one -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 2 Location: E6, Sub near bomb island
Find one of those subs that look kinda like a attack sub, but have a enterance. Enter and defeat all enemies to get the chest with the bottle inside -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 3 Location: C3, Terry's Shop?
You will get a red map in the mail that has every location of Terry's shops. In E3, there is one with a pot on his head. Go there and pay 500 for the bottle. They also sell a heart piece and a treasure map, but there in the 900 mark. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 4 Location: Taura island after the 2nt Monster island
This can be tricky at first, but is actually REALY easy. Talk to the Eskimo man to hear about thief's, and then talk to the girl from Monster Island. Use the Sun Song to go to night and look for her near the Eskimo hut. Talk to her and then go past her to see her start to sneak off. The easiest thing to do is to go behind the left wall she was near and wait for her to go around to the safe and starting to turn it. QUICKLY go up to her to start a conversation. Keep on choosing the top option to get the bottle from her -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-= Wind Baton Songs -=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wind Song Learned: From the Slab in the back of the Dragon Dungeon
The wind song is the song you will use the most. Its used to change the Wind direction on the overworld to travel and the wind marks later in the game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Body Possession Song Learned: God Tower
This song is used almost always in dungeons. Its used to take control of 3 Ganon statues, Melody, and the Deku Sprout. Use L to cancel -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sun Song Learned: Elvis dude near gravestone on Taura Island
This is used to change Night into Day and Day into Night. The whole game can be played without this song -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Warp Song Learned: Find a giant Tornado and shoot the tornado god 3 times with arrows
A very useful song for getting to certain points. The only drawback is you can only use it in the boat, and it only warps you to certain parts of the map, usually the important ones. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Song of Shadows Learned: Slab near entrance to Shadow Dungeon
This is a very limited use song. Use it to get Melody, and is also used to open song doors in the Shadow dungeon. After that, you wont play it again -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Song of Wind Learned: Slab near entrance to Wind Dungeon
Basically the same as the Song of Shadows, only you use it to get the small Deku Sprout and used in the Wind Dungeon. Some people confuse this with the Wind Song uses to change the wind. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-= Great Fairy Guide -=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rupee Upgrade Fairies: (First time: 1000 max, Second time: 5000 max)
A3-Need Bombs or Tingle Pororo Forest: Bomb rock in forest area where Tetra was -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bomb Upgrade Fairies: (First time: 60 max, Second time: 99 max)
C5-Need Bombs or Tingle F4-Need Bombs or Tingle -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Arrow Upgrade Fairies: (First time: 60 max, Second time: 99 max)
C2-Need Hammer D7-Need Hammer -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Other Fairy Upgrades:
Fire/Ice Arrows: B2-Play warp song to Grid B2 to get item
Double Magic: G4-Look for Four Eye squid. Beat with boomerang to release fairy to get double magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-= Triforce Map Guide -=-=-=-=-=-=-=-=-=-=-=-= Locations: Map 1: E2-There's a island being protected by some bomb ships take them down and go inside the entrance. Play the wind song on the wind mark to get the treasure map with Map 1
Map 2: E5-First, You need to get the camera from the Tingle Cell Maze. After that, go talk to the teacher of Taura island. After that, go outside and talk to the kids. Then they will challenge you to a game of hide and seek. Kid one is in a tree near the dock, roll to get him. Kid 2 is behind the bomb shop. Kid 3 is behind the gravestone. Kid 4 is on the balcony up near the gate from where you first start. After that, you will get a piece of heart. Go talk to the teacher to get 50 rupees. Go talk to the kids again and they will tell you to find a hidden happiness necklace for there teacher. The necklace is near the bomb shop. Once your down with that, go give that necklace and 20 more to get her deed. Go to E5 and enter the house. Smother the flames by using the Grappling Hook on the ceiling. Go through the maze and you will find the Wind mark at the end. Play the song to get the map.
Map 3: E7-Knockout the birds and change to a seagull with a seed. Hit all the switches and the bars over the door will open. Drop down for the wind mark and the chest
Map 4: Various-You first need to go to Diamond island. Go inside and complete the maze to get the Pirate map. Look at the map and see how many times the moon needs to change to get to diamond island. Play the Sun Song and wait on Diamond island for the boat. After it appears, go inside with the boat and defeat all the enemies to get the chest with the map in it.
Map 5: E1-Defeat the golden bomber ship to get the Treasure map. Follow it to the location to get another one, again, and then one more time for the Triforce map
Map 6: G2-Go onto the rock at the top where the beginning of the bridge is. Fly over to the lone stone on the far cliff and lift it up to find a hole. You must defeat 30 floors of enemies, every 10 floors there is recovery and ammo items. 30 is the Wind mark and map
Map 7: E3-Lift up the rock to find a hole. Drop in to fall into a arena. Defeat all 4 doors filled with enemies to get 2 Knights to appear. Defeat them to get the door with the wind mark.
Map 8: A7-Hookshot from tree to tree to get to the hole. Do like 7, only there is 4 knights
To decode, go to C3 and pay Tingle 398 rupees to decode the maps.
-=-=-=-=-=-=-=-=-=-=-=-= Heart Piece Guide -=-=-=-=-=-=-=-=-=-=-=-= * = untested or unsure
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Under the sea: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.A4: Use T.Map 38 to pull up from sea 2.A6: Use T.Map 23 to pull up from sea 3.B3: Use T.Map 02 to pull up from sea 4.D6: Use T.Map 04 to pull up from sea 5.E1: Use T.Map 11 to pull up from sea 6.E2: Use T.Map 30 to pull up from sea 7.E7: Use T.Map 16 to pull up from sea 8.F5: Use T.Map 20 to pull up from sea 9.F6: Use T.Map 31 to pull up from sea 10.G4: Use T.Map 05 to pull up from sea 11.G7: Use T.Map 33 to pull up from sea
Total: 11 Pieces of Heart = 2 3/4 heart containers onto max -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Event: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1.A5: Use seagull to hit switch at top to null flames for piece 2.A7: Use leaf to blow ball into hole from far away. After 3 times, you get a chest with the piece 3.B1: Blow up rock and go underneath for piece 4.B3: 1st:Destroy Battle ships for piece. 2nt: After getting Terry's map, buy it for 950 rupees 5.B4: In chest near island 6.C2: Play the bomb mini game and win once to get the piece 7.C3: Defeat Giant squid for piece 8.C5: Defeat all enemies on watchtower to get piece * 9.C7: Look for on rocks. You may need to use a seagull 10.D7: Beat enemies in sub for heart piece 11.E2: Crawl under turtle dome and go down hall and look for chest with the piece inside 12.F5: Bomb the rock and defeat the enemies for the chest with the piece in it 13.G2: Use the Deku leaf and boost tornados to get to the end for the piece 14.G7: Defeat enemies is sub to get chest with piece
Total: 14 Pieces of Heart = 3 2/4 heart containers onto max 5 5/4 heart containers along with sea heart containers making it 6 1/4 total now -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Big Event Islands Heart Pieces and Other: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pororo Island: Unknown
Taura Island: One piece for completing battleship game One piece for completing kids Hide 'n Seek game the first time
Dragon Island: Unknown
Deku Island: Unknown
Monster Island: One piece near cell? *
Mailbox: Free piece received near beginning
Total: 4/4 pieces of heart Total: 7 1/4 pieces of heart from this guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Adding up the pieces of heart from this guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3 hearts from beginning 6 from bosses 7 1/4 from this guide
Total: 16 1/4 hearts, meaning there is still 15 pieces unlisted
Please send any remaining heart pieces or better strategies to [email protected]. You will be credited
-=-=-=-=-=-=-=-=-=-=-=-= Treasure Map Location -=-=-=-=-=-=-=-=-=-=-=-= Under Construction!
-=-=-=-=-=-=-=-=-=-=-=-= Treasure Map Contents -=-=-=-=-=-=-=-=-=-=-=-= Under Construction!
-=-=-=-=-=-=-=-=-=-=-=-= Secrets -=-=-=-=-=-=-=-=-=-=-=-= Under Construction!
-=-=-=-=-=-=-=-=-=-=-=-= Trading Quest -=-=-=-=-=-=-=-=-=-=-=-= Under Construction!
-=-=-=-=-=-=-=-=-=-=-=-= Legal Info -=-=-=-=-=-=-=-=-=-=-=-= This guide is copyright of Jason Howell. Only gamefaqs.com and Zeldanine.com have permission to use this guide. If you wish to use it, please email me and I will gladly give you permission. If you steal this guide and edit it, you are violating the copyright laws and may have charges pressed against you. Please email me at [email protected] if you find anyone that has stolen this guide, or wish to use it, or ask a question.
-=-=-=-=-=-=-=-=-=-=-=-= Credits and Site List -=-=-=-=-=-=-=-=-=-=-=-= JL Lee: His FAQ helped me throughout the game and gave me the location of a few areas on the map
Iron Mouse: His FAQ's helped me to find the Fairy fountains and Bottles.
Sites that can use this guide: www.gamefaqs.com www.zeldanine.com
email me at [email protected] to use this.
=-=-=-=-=-=-=-=-=-=-= Special Thanks =-=-=-=-=-=-=-=-=-=-= I would like to thank:
Myself, for working on this
My friends Andre, Alex, Kyeedra, Jeff, Corey, Scott, and all my friends for the inspiration to write
My father, who got me into video games
Miyamoto and Nintendo, for this great game
and everyone who reads this
You can visit my site at www.zeldanine.com |
Sections | Screenshots